top of page
Begin (1).jpg
VisionDesigner is an innovative AR/VR application designed to assist individuals in realizing and accomplishing their interior design aspirations

Duration

10 weeks

Role

Wireframing

UI Designer for AR/VR interface

Prototyping

Tools

Figma

Photoshop

Google Forms

Team

3 Interactive Designers

| Overview

Many encounter obstacles when decorating their living spaces, ranging from a lack of design expertise to logistical constraints. Additionally, they find it challenging to assess if the layouts align with their unique lifestyles.

Recognizing this design challenge, our goal over the 10-week period was to simplify and streamline the interior design experience, making it more accessible and stress-free. We aimed to empower users with confidence in their choices while eliminating the hassle of costly mistakes and excessive expenditures. Our approach focused on providing an engaging, user-friendly VR application that enhances creativity and efficiency, ensuring that designing a beautiful home feels effortless and enjoyable.

| Research

Problems faced by people

Through conversations with 6 people, we found out that they face a variety of challenges while decorating their homes, from a lack of design knowledge to practical limitations. Interviewing an interior designer validated our findings as their clients usually struggle to evaluate whether the spaces are conducive to their personal lifestyles. 

Why?

  • People might feel overwhelmed by the sheer number of choices - furniture styles, paint colors, layouts - and struggle to find a cohesive vision for their space.

  • It can be difficult to visualize how furniture will fit and function in a room, leading to purchases that don't work or rooms that feel cramped.

  • Finding a design style that reflects their personality and taste can be tough, and translating inspiration from pictures to their own home can be even harder.

Interior Design market size data suggests

Group 427319527.jpg
  • In 2024, the revenue in the Home Décor market Segment worldwide amounts to an impressive US $133.60billion.​

  • This market is projected to experience steady growth, with an annual increase of 3.89% (CAGR 2024-2029).​

  • When comparing global figures, it is noteworthy that in the United States generates the highest revenue, reaching US $35,440m in 2024.

"I want to create a beautifully designed home that reflects my style and personality. I want to be involved in the process too."
| Problem Statement

How might we make a professional interior design service more accessible, affordable, and efficient for individuals who want to create an aesthetically pleasing space in their homes, but lack the expertise to do so on their own?

| Ideation

We opted to leverage AR/VR technology to bring this concept to life, and the Apple Vision Pro emerged as our ideal platform.

 

Its advanced capabilities, such as spatial computing, high-resolution visual fidelity, intuitive gesture controls, and immersive augmented reality, made it the perfect choice for redefining the interior design experience.

 

These features allow for precise spatial visualization, seamless interaction with virtual models, and a highly immersive environment, enhancing the design process like never before.

Group 427319764 (2).jpg

Persona

After thoroughly analyzing our research data, we synthesized the interview insights through an affinity mapping process to develop a detailed user persona. This persona represents a novice user with minimal design experience who desires a beautifully styled home without exceeding their budget.

 

They value the ability to visualize their space with potential designs beforehand, aiming to avoid the inconvenience and frustration of product returns and exchanges. This approach helped us empathize with their needs and goals, allowing us to design solutions tailored to their aspirations and pain points.

Group 427319767.jpg

User Flow

To refine our VR experience, we mapped out the ideal user flow, detailing each step a user would take to navigate and interact within the system. 

Visualizing the user flow provided a clear framework for user interaction, helping us identify gaps and incorporate feedback from testing.

 

With this understanding, we moved seamlessly into wireframing, creating a blueprint that aligns with user needs and sets the stage for future improvements.

Group 427319768.png
| Wireframes
Group 427319769.jpg

Using generative fill, users can easily explore different design options and visualize how items would look in their space

Group 427319769 (1).jpg

Users can explore curated collections and mood boards tailored to their preferences

Group 427319771.jpg
Group 427319772.jpg
Home.jpg
| Solution

Through extensive user testing, heuristic evaluations, and iterative design processes, VisionDesigner's strategy adopts a holistic approach which addresses multiple fronts and features.

Customized Experience

In VisionDesigner, users start by selecting a price range and interior styles which seem appealing to them to customize their experience. This helps guide them to the most relevant products and design options. 

Tailored Moodboards

Users can explore curated collections and mood boards tailored to their preferences. The interface also highlights personalised suggestions, on-sale items, and ideas for various spaces, creating an engaging, user-focused 
journey from inspiration to purchase.

Get Inspired

The platform provides suggestions inspired by celebrity interiors, ensuring a personalised and aspirational experience. It also allows users to check alternative furniture suggestions in their price range and request more budget-friendly options.

Generative Fill

AI functionality enhances user experience by detecting pre-existing furniture in a room and suggesting alternatives that match the user's budget. The system offers AI-driven alternatives for every piece of furniture, helping users visualize new layouts or styles. Using generative fill, users can easily explore different design options and visualize how new items would look in their space.

| What Did I Learn?

Explored the concept of affordances in XR/VR, such as visual cues and haptic feedback

Learned to create and manipulate 3D assets to improve the VR experience

Developed skills to design intuitive visual signifiers for 3D environments

Leveraged the potential of Apple Vision Pros gestures to enhance user experiences in VR

bottom of page